AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Luxembourg for Q1 2022
Discover the performance trends of the top 5 boxing games in Luxembourg for Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 boxing games in Luxembourg showcased varying performance trends across downloads, revenue, and active users. Here are the highlights from Sensor Tower's data:
Real Boxing: KO Fight Club from Vivid Games S.A. saw consistent weekly revenue, starting at $68 in late December 2021 and maintaining a steady range around $48 to $71 throughout the quarter.
WWE Mayhem by Reliance Games experienced a notable spike in weekly revenue in late March, peaking at $388 and slightly decreasing to $332 by the end of the month. Downloads fluctuated, peaking at 33K in mid-March. Active users showed a steady trend, averaging around 35K to 45K throughout the quarter.
Boxing Star: Real Boxing Fight from THUMBAGE had a peak weekly revenue of $86 in mid-January, with a general decline to $34 by the end of March. Downloads were highest at 31K in early January, declining to single digits towards the end of the quarter. Active users mirrored this trend, starting strong and then tapering off.
EA SPORTS™ UFC® 2 by Electronic Arts, which launched in January 2022, saw an initial surge in downloads, peaking at 325K in late January. Revenue reached a high of $159 in late February before declining. The active user base grew steadily, peaking at 381K in late January and maintaining around 257K by the end of March.
Topps® WWE SLAM: Card Trader from The Topps Company, Inc. maintained a consistent weekly revenue, averaging around $18 to $24 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.